Game Porting Toolkit
Highest local FPS for tinkerers.

Best played through Game Porting Toolkit on Apple Silicon.
Overall rating: Runs great on Mac Β· 100% of 1 players say it runs well
Best played through Game Porting Toolkit on Apple Silicon.
Game Porting Toolkit is the free, tinkerer-friendly way to run Ants Took My Eyeball locally on Apple Silicon. Expect 10β20 minutes of setup.
| Method | Quality | Difficulty | Cost | |
|---|---|---|---|---|
| Game Porting ToolkitPick | Good | Advanced | Free | Get it β |
| Parallels | Estimate | Medium | $99/yr | Get it β |
Ants Took My Eyeball is a 2D action platformer roguelite. Descend into an ever-changing ant hill, fight your way through hordes of insects with a variety of weapons, face formidable bosses and ultimately find your stolen eyeball.
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Highest local FPS for tinkerers.
Full Windows 11 ARM inside macOS.
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Running Ants Took My Eyeball through Game Porting Toolkit translates the game's Windows DirectX calls into Metal on the fly. Performance is impressively close to a native Windows PC on Apple Silicon, and you stay entirely inside macOS β no VM, no rebooting. Expect to spend 10β20 minutes on first-time setup.
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)".brew tap apple/apple http://github.com/apple/homebrew-apple then brew install game-porting-toolkit.gameportingtoolkit.Using Parallels to play Ants Took My Eyeball means running a full copy of Windows 11 ARM inside macOS. This is the most "it just works" approach for games that don't behave under CrossOver, and DirectX 11 is hardware-accelerated. You'll need a Windows license and roughly 80 GB of disk space.
For most Mac players the best way to play Ants Took My Eyeball on Mac is Game Porting Toolkit. Highest local FPS for tinkerers.
| Method | Quality | Difficulty | Cost |
|---|---|---|---|
| Game Porting ToolkitPick | Good | Advanced | Free |
| Parallels | Estimate | Medium | $99/year + Windows licence |
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