CrossOver
One-click local install, official support.

Best played through CrossOver on Apple Silicon.
Overall rating: Tricky to run on Mac Β· 0% of 1 players say it runs well
Best played through CrossOver on Apple Silicon.
CrossOver runs the Windows version of Another Brick in The Mall on Apple Silicon by translating DirectX to Metal. One-click install, no Windows virtual machine, full local performance.
| Method | Quality | Difficulty | Cost | |
|---|---|---|---|---|
| CrossOverPick | Good | Medium | $74 / $39/yr | Get it β |
| Parallels | Estimate | Medium | $99/yr | Get it β |
| Game Porting Toolkit | Estimate | Advanced | Free | Get it β |
| Shadow | Estimate | Medium | From $9.99 /mo | Get it β |
| VMware Fusion | Estimate | Medium | Free | Get it β |
| Steam Link | Estimate | Advanced | Free | Get it β |
| Moonlight | Estimate | Advanced | Free | Get it β |
Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
The game is not natively supported on macOS but runs well through CrossOver using the Windows version.
How Another Brick in The Mall runs on your Mac, from our performance model and player reports.
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The game is not natively supported on macOS but runs well through CrossOver using the Windows version.
Shadow and Steam Link and Moonlight are also available for cloud performance on a strong connection.
One-click local install, official support.
Full Windows 11 ARM inside macOS.
Highest local FPS for tinkerers.
Needs 25+ Mbps internet, wired ideal.
Full Windows 11 ARM inside macOS.
Needs 25+ Mbps internet, wired ideal.
Needs 25+ Mbps internet, wired ideal.
How each supported method stacks up on setup effort, time and runtime overhead.
Live prices compared across trusted PC key sellers β updates every few hours.
Loading per-platform notesβ¦
Idiot-proof walkthroughs for every method.
Running Another Brick in The Mall through CrossOver translates its Windows DirectX calls into Metal on Apple Silicon β no reboot, no Windows license, no virtual machine. Most setup time is spent on first-time bottle configuration and installing the game launcher (Steam, Epic, etc.) inside CrossOver. Once that's done, launching feels close to native. Expect 15β30 minutes of setup on the first run.
Step 1 β Create a bottle
Another Brick in The Mall) and choose Windows 10 64-bit- Graphics: D3DMetal (not DXVK)
- Synchronization: ESync
- High Resolution Mode: Off
Step 2 β Install the game launcher
Step 3 β Install and launch Another Brick in The Mall
Step 4 β If you hit issues
Using Parallels to play Another Brick in The Mall means running a full copy of Windows 11 ARM inside macOS. This is the most "it just works" approach for games that don't behave under CrossOver, and DirectX 11 is hardware-accelerated. You'll need a Windows license and roughly 80 GB of disk space.
Running Another Brick in The Mall through Game Porting Toolkit translates the game's Windows DirectX calls into Metal on the fly. Performance is impressively close to a native Windows PC on Apple Silicon, and you stay entirely inside macOS β no VM, no rebooting. Expect to spend 10β20 minutes on first-time setup.
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)".brew tap apple/apple http://github.com/apple/homebrew-apple then brew install game-porting-toolkit.gameportingtoolkit.Streaming Another Brick in The Mall through Shadow is the fastest way to start playing on a Mac β there's nothing to install, no Windows VM, no compatibility layer. The game runs on a remote GPU and your Mac just receives the video, which means even a base M1 MacBook Air can play the most demanding AAA titles at high settings. The tradeoff is that you need a stable internet connection (ideally wired or 5GHz Wi-Fi with 25+ Mbps down) and a subscription.
Using VMware Fusion to play Another Brick in The Mall means running a full copy of Windows 11 ARM inside macOS. This is the most "it just works" approach for games that don't behave under CrossOver, and DirectX 11 is hardware-accelerated. You'll need a Windows license and roughly 80 GB of disk space.
Streaming Another Brick in The Mall through Steam Link is the fastest way to start playing on a Mac β there's nothing to install, no Windows VM, no compatibility layer. The game runs on a remote GPU and your Mac just receives the video, which means even a base M1 MacBook Air can play the most demanding AAA titles at high settings. The tradeoff is that you need a stable internet connection (ideally wired or 5GHz Wi-Fi with 25+ Mbps down) and a subscription.
Streaming Another Brick in The Mall through Moonlight is the fastest way to start playing on a Mac β there's nothing to install, no Windows VM, no compatibility layer. The game runs on a remote GPU and your Mac just receives the video, which means even a base M1 MacBook Air can play the most demanding AAA titles at high settings. The tradeoff is that you need a stable internet connection (ideally wired or 5GHz Wi-Fi with 25+ Mbps down) and a subscription.
For most Mac players the best way to play Another Brick in The Mall on Mac is CrossOver. One-click local install, official support.
| Method | Quality | Difficulty | Cost |
|---|---|---|---|
| CrossOverPick | Good | Medium | $74 one-time / $39/year |
| Parallels | Estimate | Medium | $99/year + Windows licence |
| Game Porting Toolkit | Estimate | Advanced | Free |
| Shadow | Estimate | Medium | From $9.99 / month |
| VMware Fusion | Estimate | Medium | Free (personal) |
| Steam Link | Estimate | Advanced | Free |
| Moonlight | Estimate | Advanced | Free |
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